Solana has 50+ million active wallets.
Why doesn’t it have one hit game?
Because crypto games are built to extract. Gameplay comes last.
Hits are built on fun and characters.
We make characters for a living.
Ours: Shiro & Kuro.
The IP
Meet Shiro and Kuro.
$100B+
franchise
$33B+
lifetime revenue
$776M
paid by Sega

2M+
toys sold
Shiro
THE HERO
Thinks, then wins. Never flinches.
Kuro
THE RIVAL
Jealous, in a hurry. Always blows up.
The perfect trap
The heist
The disguise
THE FIRST MORNING
Kuro wanted the first carrot. Shiro got it. Now Kuro sabotages everything.
THE RULES
★ Shiro never strikes first.
★ Kuro is never beaten by Shiro. The island beats him, or the gear he bought.
★ Every item in the shop, Kuro tried it first.
Season 1 ends with Shiro wearing the crown. Now every rabbit hunts him.
EPISODE 1 LIVE
#TEAMSHIRO · #TEAMKURO
Sources: Wikipedia, highest-grossing media franchises (Pokémon, Hello Kitty); Engadget, Aug 2023 (Angry Birds); CoinDesk Research, 2026 (Pudgy Penguins).
The game.
Not just characters in a video: their personality makes a classic game juicier.
10K+ games played · 1 h+ sessions · 3 games a minute
MINESWEEPER
Shiro's side: count the numbers, dodge the bombs, keep your cool.
DEFEND
Bury bombs and fences: a minefield you design.
RAID
Cross a rival's burrow: a minefield they designed.
SHIRO · CALM
KURO SHOWS UP · CHAOS
Game economy
Revenue starts from the first game.
Players buy time, revenge and style. Never power.
Everything is earned by playing. Or skip the grind in SOL or SKR, straight from your wallet.
ONLY ON SOLANA
SOON

WANTED
Bounties
SOL
$4.99
50% of the pot
TO THE TOP 10
Golden Carrot Pass
TIME
Energy
$0.10
AD
paid by advertisers
Ads
FREE
REVENGE
Bomb
$0.25
Bloop
$0.10
Priced in USD, paid in USDC, SOL or SKR straight from the wallet (SOL and SKR at the live Jupiter rate).
Go-to-market
Take this IP to millions.
A small debut on Solana Mobile. Then every step widens the audience.
1
Debut on Solana Mobile
A small launch where the players already have wallets.
2
Streamers
Our foundation. The Among Us playbook: simple, fun, chaotic on stream.
3
Viral clips
On top, clips from our Shiro and Kuro mini-series.
4
Merch & collectibles
Once revenue follows, they carry the IP to a mainstream audience.
EPISODE 1 · LIVE ON X
FIRST SCREENING
MERCH · SOON
Revenue
From Minesweeper to growth.
28K visitors on r/Minesweeper every week, more than Tetris. That’s our first step.
SERIES → MERCH
4× PLAYERS → STREAMING
REVENUE BY YEAR
$50K
In-game $50K
Year 1
10K players
$295K
Merch $45K
In-game $250K
Year 2
50K players
$2M
Licensing $300K
Merch $200K
All games $1.5M
Year 3
200K players
Merch: ~2% of players buy once a year, $45 average (MerchOne, 2026) · Licensing: the series sold to a streaming platform (our estimate).
Reddit, Sep 28, 2026 · Revenue: our plan, not to scale.
Peko
founder & lead
15+ years of 3D and VFX: Iron Man, Rolex, The Little Prince.
Suzanne Award, Blender Festival. Former animation professor.
Shipped a Solana game at the Breakpoint 2025 hackathon.
Iron Man
Garfield

Rolex
Suzanne Award
Paul
Co-founder & UI/UX
UI/UX on Quantic Dream AAA games.
10+ years making games, since the Flash era.
Builds Rabbit Royale's game and UI in Godot.
Star Wars Eclipse
AAA games
Welcome to the
Rabbit World
rabbit.rip
Play now
@RabbitRoyaleX
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